The way Lee grimaces when Alva chides him for smoking indoors the cold, calculated way Isabel reaches for her blade and especially the little celebrations Sam and John do after winning an arena fight or finding a key, all continuously remind you of who these characters are, and how they feel in the moment.Īnd then there’s Eastward‘s soundtrack, which is a frontrunner for my favorite soundtrack this year. Everything, from idle animations to little trademark motions, clearly conveys who a character is, how they feel, and what their personality is like. One aspect that continually took me aback about Eastward was its animations. It doesn’t just look good in stills, but it plays out incredibly well in motion as well. It is, simply put, one of the prettiest pixel art games I’ve played in a while. ![]() And one of the main villains, Solomon, is an enigma that never really solves or sticks he just seems present when an antagonist is called for, and I never felt I understood his motivations or, really, much of anything about him. Even so, the story’s latter half still veers off into odd side ventures. They form some solid pillars of growth, change, and emotion that by extension help John and Sam have more direction, too. Those characters are made up of similar pairs: the father-son duo William and Daniel, and the couple Isabel and Alva. It wasn’t until I was well into New Dam City, Eastward‘s largest hub and home to one of its longer chapters, that I started to get really interested in the characters around me. ![]() ![]() Eastward takes a while to establish some characters and flesh them out, and with John silent and Sam sometimes unaware, the early half of Eastward had trouble getting me invested. A lot of Eastward has good laughs, though it creates an awkward pacing problem when things get much more dramatic and tense.
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